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If you’ve been keeping up, you know I deleted a game and had Claude help me bring it back from the dead.
Now that I’ve been playing it, I have some ideas and I want to keep adding to it.
Back in the day, I used to use Houdini to help me build maps. It’s not free though, and kind of overkill for what I was using it for.
Thankfully, Claude can now take its place for a lot lot less.
In no time flat I had it generate a Unity Editor tool which will replace pixels in a 2d map with prefabs based on the pixel colors, and it works like a charm!
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But why should I be the one to make them??
I needed a quicker way, so I turned to Google to see how DnD DMs are going about making their maps. That’s when I found this cool site.
It generates a random tabletop gaming map. Cool, but not exactly what I need. So of course I had Claude whip up a more specific one for my needs.
It looks the same for the most part, but it lets me create wider passages, as well as export the map in pixel form.
Now I can generate infinite maps with just a few clicks. Now if I was really lazy.. No, I mustn’t! :)
Claude/Codex/Whatever now give indie devs a quick and easy way to make the tools we either would have gone without, or bought, in no time flat. Helping us do the thing we really want to do.. make games.
Unity VR, tools, and real-world tech




Development notes, guides, and behind the scenes
Games and assets from skidvis.itch.io

Turn pixel art into Unity levels: map each color to a prefab and generate the whole map in one click.
View on itch.io